Tournament Rules

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How should the anti spam rule work? Multiple choices allowed.

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Tournament Rules

Post by SpottyBug on Mon Aug 10, 2015 2:03 am

This is a list of rules to be used during tournaments. It is a work in progress. Feel free to add comments or additions or request removal of rules.

GENERAL TOURNAMENT RULES
- Tournaments starts on Mondays and ends Sundays.
- Those wanting to participate should sign up before Monday.
- A list of tournaments can be found in the calendar and the Tournaments and Events forum section.
- An Admin will set up match ups Monday morning.
 - Match ups will be randomized. It will not be based of rank.
- Players will have until Friday to play the first round.
 - Players are expected to get together to find a time that works for both.
- 2nd round match ups will be set up latest Saturday morning.
 - If everyone finish 1st round early, an Admin may set up 2nd round earlier.
- Round 3 and / or finals will be set when previous round is completed.
- All matches will be best out of 3. 3rd map will be determined at randomized set up.
- Players will have the weekend to play round 2, 3 and finals.
- If players in later rounds or finals can not play on the weekend due to family plans or friends, please let everyone know in the thread.
 - If everyone is OK with it, later rounds can be played the following week, but there will be a different tournament going on, don't get confused!
 - Failure to show up for a match will result in a loss, use the thread to communicate!
- Winners will be granted a special temporary rank on the forum which everyone can see.
 - If you are currently a recruit or a squaddie, it will be replaced by the new special rank.
 - The rank will be removed when there is a new champion in that tournament class winning the rank.

ANTI-SPAM RULES
- Max 2 of any kind of unit is allowed. Examples below.
 - You may use 2 heavy mutons and 2 mutons
 - You may use 2 heavy floaters and 2 floaters.
 - You may use 2 snipers and 2 assaults.
 - You may NOT use 2 dead eyes and 2 hunters.

MATCH UP AND DECIDER MAP SELECTION RULES
- All the members that signs up will be put on a list @ https://www.random.org/lists/ in the order they signed up.
 - By pressing Randomize the websites randomizes the order of the names.
 - From the result the 1st name will play name 2, name 3 will play name 4 and so on. Last name, if uneven numbers, will move to round 2.
- Decider map will be selected the same way, first map after randomize will be decider map.
- List of maps in the order they will be inserted into the list;

1.Rooftop Construction
2.Stop 'n Gulp
3.Police Station
4.Back Alley
5.Trainyard
6.Observatory
7.Ruined Fishing Village
8.Wrecked Pier
9.Fast Food Joint
10.Bar
11.Boulevard
12.Grand Cemetery
13.XCOM HQ

SPECIAL MAP RULES
- For the following maps, flying units have been banned.
 - Rooftop Construction - invisible flyers
 - Boulevard - invisible flyers
 - Police Station - invisible flyers

OTHER RULES DURING COMBAT
- Immobilizing units by destroying the surface under it by means of grenades or collateral damage is strictly forbidden.
- Cannot shoot a proxy mine over roof on Police Station on first turn.
- Cannot exploit the floater launch and attack / throw grenade bug.


Last edited by SpottyBug on Mon Sep 07, 2015 8:23 am; edited 6 times in total
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Re: Tournament Rules

Post by KeijoKurkku on Mon Aug 10, 2015 3:18 am

this should have police station for the same reasons, ssgb ignored this when i tried to suggest it, it goes with all flying units, (no fly suit i think) and it would eliminate the proxy mine bug too, i dont mind playing these, maybe the the rule should be no flying units on these maps
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Re: Tournament Rules

Post by SpottyBug on Mon Aug 10, 2015 3:24 am

I played a ranked match the other day, on the fast food joint, and a floater flew from the roof to over the car I was hiding behind and disappeared. Then he shot at me. And I couldn't shot back at him. Crying or Very sad Luckily he didn't realize he was invisible so he moved it again next turn. But i never seen that on the fast food map before.
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Re: Tournament Rules

Post by KeijoKurkku on Mon Aug 10, 2015 5:01 am

it might happend in any of the maps but its very rare in any other than these 3 maps (rooftop, boulevard, police station), happends almost every time in these maps
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Re: Tournament Rules

Post by BladeRIP on Mon Aug 10, 2015 5:50 am

I speculate it has something to do with the client/host difference with flying units. Sometimes it looks like top elevation for the host is slightly higher than that for the client. So maybe the host's flying units occasionally disappear by going above the map. My theory on it.

Anyway, I like the suggestion to ban flying units on those maps rather than banning the maps themselves. They're good maps other than the flying unit issue.
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Re: Tournament Rules

Post by SpottyBug on Mon Aug 10, 2015 6:13 am

Changed rules to reflect only banned flyers, not the maps themselves.
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Re: Tournament Rules

Post by KeijoKurkku on Wed Aug 12, 2015 7:03 am

need to sort out the bye rule if we dont have even number of players, my suggestion is that it should be random and who ever gives the matchups should raffle it out when the announcement is made, cant just be putting it on someone.
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Re: Tournament Rules

Post by KeijoKurkku on Thu Aug 13, 2015 3:32 pm

have you decided anything about the ranking system spotty? or are we just gonna go with reks everybodys a winner system? would like to see somekind of system, how about just keeping stats about individual game wins and loses (not the series wins) in "official" 7,5k 10k and 20k tournaments, win giving 1 point and lose taking a point away, this doesnt have to affect in anything other than mindgames, i really like the random matchups system. i can keep record of the stats, people just need to post their wins and loses in every game, just like we did before.
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Re: Tournament Rules

Post by BladeRIP on Thu Aug 13, 2015 3:48 pm

hehe ahem *losses* Razz

Sorry, I'm a dick Wink
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Re: Tournament Rules

Post by KeijoKurkku on Thu Aug 13, 2015 4:05 pm

BladeRIP wrote:hehe ahem *losses* Razz

Sorry, I'm a dick Wink

ok, losses, tavauksen mestari toiminnassa , äidinkielenä suomea puhuvana mielestäni pärjään aika hyvin, jos nyt ei takerruta pikkujuttuihin, näköjään kuitenkin ymmärsit mistä oli puhe. terveisin keirko
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Re: Tournament Rules

Post by BladeRIP on Thu Aug 13, 2015 4:31 pm

You are indeed doing very well m8. Better than a great many people for whom English is their only language, sadly. I blame facebook Wink

I actually had a m8 tell me the other day that Rhonda Rousey had failed a drug test and been banned for a year. Turned out to be deliberate facebook bullshit. I even found it on snopes.com ffs.
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Re: Tournament Rules

Post by SpottyBug on Thu Aug 13, 2015 5:40 pm

KeijoKurkku wrote:have you decided anything about the ranking system spotty? or are we just gonna go with reks everybodys a winner system? would like to see somekind of system, how about just keeping stats about individual game wins and loses (not the series wins) in "official" 7,5k 10k and 20k tournaments, win giving 1 point and lose taking a point away, this doesnt have to affect in anything other than mindgames, i really like the random matchups system. i can keep record of the stats, people just need to post their wins and loses in every game, just like we did before.

I haven't decided on a ranking system, honestly haven't given much thought to it. If you can keep track of scores and set up a ranking system, that would be pretty cool.

Perhaps open a new topic in EW forum and use first post as a score central? You would be able to edit that post at your leisure, but then people need to report their wins and losses somewhere, either the tournament thread or the score thread?
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Re: Tournament Rules

Post by SpottyBug on Fri Aug 14, 2015 2:49 am

KeijoKurkku wrote:this should have police station for the same reasons, ssgb ignored this when i tried to suggest it, it goes with all flying units, (no fly suit i think) and it would eliminate the proxy mine bug too, i dont mind playing these, maybe the the rule should be no flying units on these maps

Since the maps have been allowed, this actually brings back the proxy mine issue. As long as everyone agrees not to shoot a mine over the building I think we will be OK though.
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Re: Tournament Rules

Post by SpottyBug on Sat Aug 15, 2015 5:23 pm

Updated the rules. Read them. If any concerns, voice them. Its a work in progress, and your input is needed!
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Re: Tournament Rules

Post by SpottyBug on Sun Aug 16, 2015 8:41 pm

We need to discuss the anti spam rule.

The rule is to allow max 2 units of any kind, 2 mutons, 2 heavy floaters, 2 dead eyes.
Not allowed to use 2 mutons and 2 elite mutons.
Allowed to use 2 dead eyes and a hunter?

We need to clarify this rule before we implement it, so there is NO confusion about what is allowed and not.
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Re: Tournament Rules

Post by DarthBlasphemer on Mon Aug 17, 2015 1:05 am

I think it should be two for xcom classes and three for aliens sub-classes, though two for identicals. I.e. only two xcom snipers... but can have three mutons or sectoids not identical, two mutons and an elite or two base sect. and a sect. Cmndr, for synergy sake, these units strength are synergy.

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Re: Tournament Rules

Post by KeijoKurkku on Mon Aug 17, 2015 9:38 am

doesnt really matter to me if we do this or not, dont change much any of my teams i usually play with in 20k, only units that are really overpowering in great numbers are heavy floaters but even those are not unbeatable, and incase anybody is cheesy enough to cheese me, got couple very cheesy cheeseball teams waiting for a revenge cheese
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Re: Tournament Rules

Post by Rek19769 on Tue Aug 18, 2015 12:59 pm

PC does it two of anything not identical alien exault wise. Xcom is 2 of same class, not 2 tacoff, 2 pg and 2 medics being a six man team. It would be 2 assaults 2 support 2 snipers 2 heavy 2 mec.

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Re: Tournament Rules

Post by SpottyBug on Fri Aug 21, 2015 1:46 am

So to clarify, an anti spam rule would be 2 max of anything that's similar?

Max 2 snipers, or 2 assaults, or 2 mecs.

So 2 heavy floaters, but not 2 heavy floaters and 1 floater?

Sectoids? Mechtoids? Sectoid commanders?

What about mutons? Their blood call ability is what makes them good in groups. Really hate to gimp one of my favorite teams.

Drones? Only 2 drones for the mechs?
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Re: Tournament Rules

Post by BladeRIP on Fri Aug 21, 2015 4:03 am

Which spammy teams are we looking to avoid with this? Maybe direct a rule at them rather than make this blanket rule which inhibits generally.
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Re: Tournament Rules

Post by DarthBlasphemer on Fri Aug 21, 2015 10:01 am

Good point...I know 4 mechtoids and a sect cmdr is OMG OP

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Re: Tournament Rules

Post by SpottyBug on Sat Aug 22, 2015 1:30 am

Im setting a poll for the anti spam rule in this thread, should be on top of the first post.

Also updated rules in first post to include randomizer rules for match ups and map deciders.
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Re: Tournament Rules

Post by KeijoKurkku on Sat Aug 22, 2015 9:19 am

heavy floaters should be Limited, so easy to do a floater ambush, got reminded of that the other day with only 3 of them, got annihilated. with unlimited moving range, cant use nades on em and aim penalty, they are just insane, dont mind the other units
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Re: Tournament Rules

Post by SpottyBug on Mon Aug 24, 2015 9:17 am

KeijoKurkku wrote:heavy floaters should be Limited, so easy to do a floater ambush, got reminded of that the other day with only 3 of them, got annihilated. with unlimited moving range, cant use nades on em and aim penalty, they are just insane, dont mind the other units

I got a heavy floater ambush squad, don't like to use it. If it wasn't for the stupid floater cant fly unless flying on 1st turn bug I might be using it more. Still a cheesy build though, 15 dam from nades then the barrage of 80 to hit beams.

Might just limit the heavy floaters, someone did put down in poll to limit all nade throwers. Might be too extreme. You'd be too limited. Need more voters!
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Re: Tournament Rules

Post by BladeRIP on Mon Aug 24, 2015 11:35 am

lol guilty. I'm sick of nades Razz
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Re: Tournament Rules

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